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4Squad slot

4Squad is a Red Tiger slot released in 2020, played on a 7x6 grid where matching symbols pay in clusters instead of along lines. Four superheroes, Quake, Strike, Burst and Beam, each own a coloured meter that fills when clusters in their colour win. Fill all four during one spin and the game moves into Superhero Mode, a single free spin in which the whole squad acts together.

Editorial note: this guide explains how 4Squad works. Rules, features and payout figures are set by the studio and can differ between operators and game versions, so check the game’s information panel before you play. Slots are games of chance, and nothing here predicts results. Availability at Fortune Games can change.

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4Squad: key facts

Studio Red Tiger
Reels and pays 7 reels, 6 rows, cluster pays
Maximum win 1,279x stake
Superhero Meters One meter per colour, filled by winning clusters of that colour; the highest-paying symbol fills none
Meter reset Consecutive cluster wins keep the meters filled until the spin ends
Quake (green) Removes all low-paying symbols, and new symbols fall into their place
Strike (blue) Swaps a random number of symbols for wilds
Burst (red) Clones one random symbol a random number of times
Beam (yellow) Applies a multiplier of 2x to 10x to the current win
Superhero Mode One free spin with the low-paying symbols removed and all four hero features triggered
Autoplay and turbo Not available at sites licensed in Great Britain; UK rules require at least 2.5 seconds between the start of one game cycle and the next
Stakes UK rules cap online slot stakes at £5 a spin, or £2 if you are 18 to 24
RTP Shown in the game’s information panel

All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time.

How 4Squad plays

Every symbol on the grid belongs to one of four colours, and Red Tiger splits them into four low-paying and four high-paying symbols. Above them sits a single highest-paying symbol that stands apart from the colour system. Wins come from groups of matching symbols that touch, as in any cluster pays slot, and one spin can carry on through several consecutive wins.

This is where the meters matter. Each winning cluster pours into the meter of its colour, and that progress is kept for as long as the run of wins lasts. Once the spin ends, the meters start again from empty on the next one. The top symbol pays well but adds nothing to any meter, so a spin full of it can leave the heroes waiting.

Quake, Strike, Burst and Beam

Each hero steps to the front of the reels when their bar is full. Quake, the green hero, sweeps every low-paying symbol off the grid and lets new ones fall into the gaps. Strike, in blue, swaps a random number of symbols for wilds. Burst, the red hero, picks one symbol already on the reels and clones it a random number of times. Beam, in yellow, works on the payout itself, applying a multiplier between 2x and 10x to the current win.

Superhero Mode

Superhero Mode is the reward for filling all four meters before a spin ends. It awards one free spin, and on that spin the low-paying symbols are taken out of the game while every hero feature is triggered. Instead of waiting for a single colour to build up, you get Quake, Strike, Burst and Beam on the same spin, working on a grid made only of the higher symbols. With just one spin on offer, the whole bonus is decided by how that grid lands and how the four features fall into place.

4Squad compared with Thor’s Lightning

Thor’s Lightning is another Red Tiger cluster game, but it gives Thor a 7x7 grid and needs five or more matching symbols side by side for a win. The two games reach their bonuses in different ways. Thor’s Lightning hides a block of tiles in the middle of the grid, and clearing it leads to one of two free spins rounds, Valhalla or Muspell. 4Squad instead asks you to fill four colour meters in a single spin, and its bonus is one spin long rather than a full round. Its top prize is also lower than the one Thor offers.

Game Grid and pays Route to the bonus Maximum win
Thor’s Lightning 7x7, cluster pays Clear the block of tiles in the centre of the grid 1,848x stake
4Squad 7x6, cluster pays Fill all four hero meters in one spin 1,279x stake

All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time.

4Squad at Fortune Games

In our lobby the game is listed in the slots section (18+) under the spelling 4 Squad. The UK caps in the table apply to every player. There is no autoplay or turbo mode, as at every site licensed in Great Britain. Fortune Games has an app on the App Store and Google Play.

Frequently asked questions

What is the 4 Squad slot?

It is a superhero game from Red Tiger, written by the studio as one word, 4Squad. The squad is four colour-coded heroes, and the game is built around charging them up: every win in a hero’s colour adds to their bar, so the slot asks you to watch the colours on the grid as much as the size of each cluster.

Who are the heroes in 4 Squad?

Quake is green, Strike is blue, Burst is red and Beam is yellow. Two of them change the symbols, one creates wilds and one adds a multiplier, so each full bar does something different to the grid. In normal play only the heroes whose bars fill will act, which is why a single spin can show anything from none of them to all four.

Do the meters in 4Squad carry over to the next spin?

No. The bars keep their progress while a run of consecutive cluster wins continues, but they empty once that spin is over. Every spin starts the charge from nothing, so the free spin in Superhero Mode can only come from a single spin in which all four colours win often enough to fill their bars.

Related guides

Checked on 3 November 2026 against Red Tiger’s game pages for 4Squad and Thor’s Lightning, the SlotCatalog records for both games, and the Gambling Commission’s stake-limit guidance and remote technical standards. How we research and check our guides: our editorial policy.